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Feature #2411

Updated by Junxiao Shi about 9 years ago

Change ContentStore lookup API from: 

     const Data* find(Interest interest) const; 

 to: 

     typedef std::function<void(const Data&)> HitCallback; Data*)> FindCallback; 
     typedef std::function<void()> MissCallback; 
     void find(Interest interest, HitCallback hit, MissCallback miss) FindCallback cb) const; 

 This allows ContentStore implementation to perform lookup operations asynchronously. 

 This asynchronous API enables the following use case:   
 On a low-memory device, it's desirable to store part of ContentStore on external storage, in order to increase the capacity of ContentStore. 
 A possible design is: keep the index in main memory, but store some Data packets on a flash drive.   
 Under such design, a the ContentStore in low-memory device can synchronously determine whether a match exists, but needs to load the matched Data packet from the flash drive asynchronously. 

 Although the API is asynchronous and does not specify a timeout, ContentStore implementation should invoke the callback quickly (within a few milliseconds).   
 If the match result is already known, the callback may be invoked within find function. 

 `const Data&` passed to HitCallback is guaranteed to be valid only for the duration of this callback. 
 However, this Data object is always created by `make_shared` and therefore the callback can safely obtain shared ownership with `shared_from_this` in order to extend its validity. 

 Forwarding pipelines must be changed accordingly: the second half of "Incoming Interest pipeline" is split to "ContentStore Hit pipeline" and "ContentStore Miss pipeline".

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