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Feature #1672

open

UnixSeqPacketTransport

Added by Davide Pesavento over 10 years ago. Updated about 5 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Faces
Target version:
-
Start date:
Due date:
% Done:

0%

Estimated time:
6.00 h

Description

Implement UnixSeqPacketTransport for use with LinkService.

The UnixSeqPacketTransport is a subclass of Transport that communicates with a local application over UNIX SOCK_SEQPACKET socket.

The main advantage of using a SEQPACKET socket is that it preserves message boundaries, therefore allowing us to get rid of the buffering inside the face and all the copying that it involves.

  • UnixSeqPacketTransport is always local.
  • UnixSeqPacketTransport is always on-demand, because it's application connecting to NFD. There is no persistent or permanent UnixSeqPacketTransport.

Related issues 1 (0 open1 closed)

Related to NFD - Feature #3165: UnixStreamTransportClosedYukai Tu

Actions
Actions #1

Updated by Davide Pesavento over 10 years ago

The same kind of face must be provided by ndn-cxx library to applications.

Actions #2

Updated by Alex Afanasyev over 10 years ago

Does is still have a concept of connection?

Actions #3

Updated by Davide Pesavento over 10 years ago

Alex Afanasyev wrote:

Does is still have a concept of connection?

Yes, SOCK_SEQPACKET is connection-based, just like SOCK_STREAM.

Actions #4

Updated by Junxiao Shi over 10 years ago

  • Start date deleted (06/17/2014)
  • Estimated time set to 6.00 h

SOCK_SEQPACKET is similar to SOCK_DGRAM.
I heard CCNx chooses SOCK_STREAM over SOCK_DGRAM because SOCK_STREAM is actually faster even application needs to copy data.
I don't know whether "fast" means "higher throughput" (when there's lots of messages) or "lower delay" (when there's only a few messages).

Actions #5

Updated by Davide Pesavento over 10 years ago

Junxiao Shi wrote:

SOCK_SEQPACKET is similar to SOCK_DGRAM.

Not really. See http://pubs.opengroup.org/onlinepubs/009695399/functions/xsh_chap02_10.html :

"The SOCK_SEQPACKET socket type is similar to the SOCK_STREAM type, and is also connection-oriented. The only difference between these types is that record boundaries are maintained using the SOCK_SEQPACKET type."

So they're more similar to SOCK_STREAM than to SOCK_DGRAM.

I don't know whether "fast" means "higher throughput" (when there's lots of messages) or "lower delay" (when there's only a few messages).

I guess the former. Under heavy traffic composed mostly of Interests or small Data packets (i.e. when every packet is much smaller than 8800 octets), a stream socket might perform better because a single read() call can fill the internal buffer with several packets which can be parsed one after the other with just memory copies, while a seqpacket socket requires a read() call for each packet (but no additional copies). Since the system call overhead is higher than the cost of a memcpy(), this scenario is unfavorable to seqpacket sockets. In other scenarios I believe seqpacket will perform better.

In any case, a performance comparison should be done before taking a decision.

Actions #6

Updated by Junxiao Shi over 10 years ago

20140619 conference call decides that the benefit of SOCK_SEQPACKET should be proved by a benchmark.

This feature is unnecessary unless performance profiling shows socket operation is a bottleneck.

Actions #7

Updated by Davide Pesavento over 10 years ago

Junxiao Shi wrote:

20140619 conference call decides that the benefit of SOCK_SEQPACKET should be proved by a benchmark.

I totally agree.

This feature is unnecessary unless performance profiling shows socket operation is a bottleneck.

Probably it will never be a bottleneck. But SEQPACKET could result in lower CPU utilization.

Actions #8

Updated by Junxiao Shi over 10 years ago

This feature is unnecessary unless performance profiling shows socket operation is a bottleneck.

Probably it will never be a bottleneck. But SEQPACKET could result in lower CPU utilization.

CPU time is a scarce resource in small devices such as Raspberry Pi, but most CPU time is used for signing and table operations.
After those are optimized, socket operations could become a bottleneck.

Actions #9

Updated by Davide Pesavento almost 10 years ago

  • Priority changed from Normal to Low
Actions #10

Updated by Junxiao Shi over 9 years ago

  • Tracker changed from Task to Feature
  • Subject changed from Implement a Unix face using SOCK_SEQPACKET to UnixSeqPacketTransport
  • Description updated (diff)
  • Target version set to Unsupported

I'm updating the description to fit Face=LinkService+Transport structure (#3088). note-6 is still applicable.

Actions #11

Updated by Junxiao Shi over 9 years ago

Actions #12

Updated by Davide Pesavento over 9 years ago

Actions #13

Updated by Davide Pesavento over 9 years ago

Actions #14

Updated by Davide Pesavento about 5 years ago

  • Target version deleted (Unsupported)
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